Still, the machines active on the islands already seem a little more menacing. ![]() Expect to tussle with him and his robot goons at some point. Of course, wherever the Chaos Emeralds can be found (just about anywhere it seems-they’re worse than Dragon Balls) Eggman is involved, and recent clips have shown some of his hardware being set up on the island. Early hands-on previews mention that Tails & Amy make an appearance during the intro, but the gang are separated after falling through a portal, leaving Sonic alone and searching for the Chaos Emeralds (the ultimate in all-purpose macguffins), guided by a mysterious AI’s voice. It seems that this time round, Sonic is mostly tackling this job solo. Sadly, the custom make-a-mascot protagonist of Sonic Forces is nowhere to be seen this time, and the rest of the cast are making themselves scarce too. Where are Sonic’s other friends this time? It seems equally likely that Sega will forget about the character the moment the game launches. Leaks imply that she’ll be antagonistic at first (trying to get Sonic to leave the Starfall islands) but I’d give solid odds of the power of friendship winning out before the credits roll. While details are a bit sketchy thanks to being gleaned from leaks, it looks like a mysterious girl named Sage (seemingly some sort of guardian figure with a glitchy red holographic look) will fill that role. Of course, this is a Sonic game so they’ve got to introduce yet another marketable buddy character to interact with and eventually pad out IDW’s ever-expanding comic cast. It’s anyone’s guess how heavily the game is weighted towards these more old-school stages. These will apparently reward Sonic with keys which may be required to progress in the story. Recent preview videos have shown off several ‘Cyber Space’ levels inspired by Sonic’s past adventures, and feature returning enemies from older games. Thankfully they’re not dropping the linear, speed-focused levels entirely. ![]() They are at least cool, abstract-looking murder machines instead of Eggman’s usual designs which look like he (fittingly) lifted them from Kinder Surprise toys. Also ancient killer robots, because that’s just a thing Sonic can’t escape. What this means is miles of open, largely unspoilt hills to speed around, punctuated with mysterious techno-ruins, grind-rails and floating platforms. What do we know about the world of Sonic Frontiers?įor this adventure, Sonic is headed off to the mysterious Starfall Islands, an archipelago that was once home to an advanced (but now lost) civilization. It’s an unusual change of pace, as Sonic’s usual approach to combat is to bounce on past as quickly as possible, rather than standing and fighting toe-to-toe. Sonic will be able to unlock and learn new combat abilities over the course of the game, including the ability to shoot swarms of energy blades at enemies, and a melee parry move. It seems that Frontiers has taken some Breath of The Wild inspiration, with devices and mini-puzzles revealing collectible items in the overworld.Īlso shown in gameplay footage so far is an increased focus on combat, including rapid melee combos and dodges. Rather than Sonic’s usual abstract and cartoonish worlds, this time he’s exploring a chain of much more natural-looking islands, with fields of flowers, dense forests and jagged cliffs to navigate, although there seem to be grind-rails hovering just about everywhere, providing some additional movement options. Sonic Frontiers is leaning towards a much less restrictive open-world format. While they may have had explorable overworlds, the levels in Sonic Adventure and Sonic ‘06 were largely linear. While the Sonic series has gone some weird places over the years (including a rubbish RPG by Bioware and that awkward Werehog one), Frontiers could be one of the biggest shifts for the series yet.
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